Sunday, June 28, 2015

ClassCraft

So now that I'm back home again I wanted to elaborate more on ClassCraft and how this presenter used it in his class. The basic idea is to use it as a behavior management tool. The students are in teams of 5 and each have different roles, like the healer and warrior, which are already programmed into the game. For good behavior the students can receive experience points. With the experience points they can level up and "purchase" different rewards in the game. For example this teacher had it set so that the students can buy the right to use headphones during homework time. The students can earn points different ways like doing all their homework for that week. They also have Quiz Battles on Friday where the students take online quizzes with their teams and the team that gets the most correct answers within the time will win experience points. Students can also lose experience points for different things like talking out, being late, or my personal favorite going to the bathroom. If they don't have enough points they can borrow points from others in their group. Now the game itself has some basic information like this but most of the information I just mention was added in by the teacher I saw at this conference. The biggest con he mentioned was the time it took to set up, but he said the student reaction has been amazing in his class. The students are really into the game and motivated by it. He did mention that they have tried it in a few classes and there have been different responses. The freshman and sophomore classes really enjoy it and juniors and seniors didn't get involved that much. I'm really excited and plan on setting it up soon for next year. 

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